The post All Weapons in Flintlock: The Siege of Dawn and Where to Find Them appeared first on GameRiv.
]]>Flintlock: The Siege of Dawn pits you against powerful gods who have set their eyes on the extinction of humankind. Use a combination of melee weapons, guns, and magical abilities to take them down with speed, power, and fluidity.
Although Flintlock’s weapon choices are not as vast as other similar titles, it still offers some diversity dedicated to unique gameplay styles. Thus, let’s take a look at all the different types of weapons that you can use in Flintlock: The Siege of Dawn.
Read more: All Games Releasing in August 2024
The game offers four types of weapons: Melee Weapons which are your main offensive weapon, Primary Firearm, Secondary Firearm, and Grenades.
Name | Details | Location |
---|---|---|
Sunderer’s Hammer | Level 3 Rare. The lesser the health, more the damage dealt | Wanderer’s Rest, in Ancestor’s Gaze. Obtainable after defeating Sealed Lord. |
Irregular’s Axe | Level 3 Rare. Lesser the health, more the damage dealt | Wanderer’s Rest, in Pilgrim’s Overlook. |
Herald’s Blade | Level 1 Common Melee Weapon. Damage multiples as Reputation multiplies | Three Peaks, in Forging Ground. Obtainable after defeating Stone Herald. |
Nor’s Axe | Level 2 Uncommon. Damage multiplies with combo. | First usable weapon. |
Judge’s Hammer | Level 3 Rare. Bonus Damage to armor and ability to knock down. | Quest reward for completing “A Shot in the Dark”, from WhiteBridge Coffee Shop host. |
Harbinger’s Axe | Level 4 Epic. Causes burn which stacks with hits. | Located in a chest beside a Breaching Barrel in Three Peaks, during “Defenders of the Living” quest. |
Name | Details | Location |
---|---|---|
Nor’s Pistol | Level 2 Uncommon. Rapid shooting and charged shots deal double damage. | First primary firearm in the game. |
Marauder’s Pistol | Level 1 Common. Single Black Powder Charge but highest damage. | Mile’s End Barricade in Three Peaks |
Sunderer’s Flintlock | Level 1 common. Delayed splash damage with explosion which lets you build prime on multiple enemies. | Located inside a chest at the top of Enlightened Peak. |
Skirmisher’s Pistol | Level 3 Rare. Low damage but knocks back enemies when used while dodging or jumping. | Quest reward for completing “When Duty Calls” found in Goatfoot Gorge. |
Baz’ Blunderbuss | Level 1 Common. Low damage but deals damage over a wide radius for crowd control. | Quest reward for completing “Lost to Battle” in Three Peaks. |
Name | Details | Location |
---|---|---|
Fire Canon | Level 3 Rare. HIgh explosion damage with burn effect on multiple enemies. | Located inside a chest in Breakwater Cliffs, in Wanderer’s Rest. |
Marksman’s Musket | Level 2 Uncommon. High normal damage and headshot damage, perfect reload, and ability to stun. | Given by Baz in Pilgrim’s Bend campsite as the first secondary firearm of the game. |
Hand Mortar | Level 1 Common. High exploding damage. | Three Peaks, in Sulfur Mines. |
Ricochet Canon | Level 1 Common. Increases damage with each ricochet. | Three Peaks, in Sulfur Mines. |
Wildfire Mortar | Level 3 Rare. Low damage but high radius and burn effect. | Quest reward for completing “No Rest for the Wicked” in Cape Reunion, Wanderer’s Rest. |
Firespitter | Level 3 Rare. Very low continuous damage with burn effect. | Quest reward for completing “In Safe Hands”, by Luca in Wanderer’s Rest. |
Name | Details | Location |
---|---|---|
Blast Grenade | Level 1 Common. High AoE Damage. | Mile’s End Barricade in Three Peaks, outside the fortress. Pilgrim’s Overlooks, south of the Bandit Camp. City Sibyl, in a balcony above the courtyard, next to the entrance. |
Wildfire Bomb | Level 1 Common. High AoE with burn effect. | Three Peaks, in Rosy Mile. Top of a turret in Foglands, Three Peaks. Goatfoot Gorge base. |
Ripper Grenade | Level 1 Common. Causes AoE damage with bleed effect. | East of the Lodestone in Pilgrim’s Bend. Found at a passage entered via Rift. City of Writ, courtyard with enemies. Docks at the City of Sibyl. |
Shock Grenade | Level 1 Common. Knockback effect and prime buildup. | West of the lodestone in Pitman’s Grave. Inside a fort. Found in Pilgrim’s Overlook, near an Ancestor. Enlightened Halls, found hidden below the stairs of the Seat of the Despot. |
Read more: Flintlock: The Siege of Dawn | A44 Games Faces Uncertain Future
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]]>The post All Games Releasing in August 2024 appeared first on GameRiv.
]]>August is shaping up to be a great month for games, with highly anticipated games and the return of classic titles. For this month, gamers will finally be able to try their hands on Black Myth: Wukong, Star Wars Outlaws, and Visions of Mana. We have been waiting to play them for a long time now. Especially Black Myth: Wukong and Visions of Mana.
On the other hand, some recently announced games will also be releasing in August 2024, which includes Dustborn, and a retro classic Star Wars: Bounty Hunter. Thus, we are getting two Star Wars games in the same month. Let’s hope Outlaws does not disappoint.
Read more: 20 Best Skyrim Builds in 2024
Read more: Zenless Zone Zero (ZZZ): List of All Characters
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]]>The post How To Get Camping Kit in Dragon’s Dogma 2 appeared first on GameRiv.
]]>Camping Kit is a vital item used on campsites to heal back your party’s max HP. Since fighting lowers your HP, it can be recovered in other ways. There are six types of camping kits with different pricing and extra benefits. Furthermore, the Camping kit in Dragon’s Dogma 2 is not a single-use item. So, you can keep only one to save carry weight. You can use them at bonfires scattered across different locations in the game world.
Obtain Camping Kit in Dragon’s Dogma 2 in the following ways:
Camping Kits restore your party’s HP and remove the HP limiting Loss Gauge. Before starting a camp, clear out surrounding enemies, as the game may punish you with an ambush while you’re vulnerable in your camp.
Camping Kit Type | Price | Weight | Description |
---|---|---|---|
Explorer’s Camping Kit | DLC | 5.5 kg | A kit that can be used to set up camp at suitable locations. Efficient without being unduly weighty, it is favored by explorers traveling far afield. |
Modest Camping Kit | 500G | 7 kg | A kit that can be used to set up camp at suitable locations. Inexpensive and lightweight, but liable to collapse if attacked by monsters. |
Mundane Camping Kit | 1000G | 7 kg | A kit that can used to set up camp at suitable locations. Equipped to serve its basic purpose and naught more. |
Elite Camping Kit | 3000G | 4 kg | A kit that can be used to set up camp at suitable locations. High quality and lightweight, it stands up well against monster attacks. |
Grass-Patterned Camping Kit | 3000G | 6 kg | A kit that can used to set up camp at suitable locations. Particularly sturdy against monsters that prowl Vermundian soil. |
Sand-Patterned Camping Kit | 3000G | 6 kg | A kit that can be used to set up camp at suitable locations. Particularly sturdy against monsters that prowl Battahli soil. |
More Dragon’s Dogma 2 Guides and Tips: All Weapons Skills Available in Dragon’s Dogma 2, How To Unlock All Endings in Dragon’s Dogma 2: True Ending Guide.
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]]>The post How To Unlock All Endings in Dragon’s Dogma 2: True Ending Guide appeared first on GameRiv.
]]>Dragon’s Dogma 2 offers fun and immersion through unravelling mysteries and secrets that extend from stories and items to missions and even gameplay mechanics. This includes getting through the game’s endings and deciding the world’s fate. Will you continue the cycle of the Arisen, or will you finally choose to break this destructive cycle and usher in an era of the ‘great will’?
Read More: Every Main Quest to Conquer in Dragon’s Dogma 2
In this guide, I will walk you through all the endings in Dragon’s Dogma 2 and tell you how to unlock the True Ending.
Dragon’s Dogma 2 has three endings: a standard ending, and a bad ending that may seem insufficient and straightforward. The true ending extends the plot further and ends your arduous and thrilling journey with a satisfying conclusion.
You will encounter options leading to the standard or bad ending during the final encounter with the Dragon. However, unlocking the True Ending will require some extra steps.
After you arrive at Moonglint Tower during the final phases of the Legacy questline, you finally face the Dragon who stole your heart and marked you as the Arisen.
The giant dragon will give you two choices while holding your friend with the highest affinity: to fight the Dragon and stop the impending doom or walk away sacrificing your beloved.
Choosing to fight the dragon triggers the events leading to the standard ending of Dragon’s Dogma 2.
The Dragon flies you on its back to a volcanic island for the final battle. The ending begins after you defeat the Dragon. You are coronated as the Sovran with celebrations all around.
While the world waits for the next Arisen.
Choosing to sacrifice your beloved triggers the bad ending. As the fated Arisen, you are still crowned as the true Sovran, but there is no celebration or fanfare other than somber surroundings and a depressed Arisen on the throne.
The game will take you back to the menu, and you can reload the point where you face the Dragon.
The standard ending is a happy conclusion with the world saved. But it still means the cycle of struggle between the Arisen and the Dragon continues forever, destined with the world’s fate again falling on the shoulders of a future Arisen.
This is where the true ending of Dragon’s Dogma 2 comes into play. This ending lets you break the recurring Dogma of the Dragon and usher in a new era of peace, and harmony.
Talk to the Pathfinder as the credits roll during the standard ending to proceed with the true ending path in Dragon’s Dogma 2. Keep talking to him until he lets you know that all is not done, which enables you to rewind time to the part where you agree to fight the Dragon and ride on its back to the final island.
While on the Dragon’s back, climb down to where its pulsating and shining heart is. Equip the Empowered Godsbane Blade and then strike yourself with the “Use on Self” button. This strikes you and the Dragon, and both crash onto the sea.
(Spoiler alert beyond this point)
You land ashore after a month and find that the world is completely changed as the apocalypse has taken over. The sea level is now lower, and the sky is red. This starts the extended post-game that takes you to the True Ending of Dragon’s Dogma 2.
As Arisen, you once more go through a challenging journey, now facing even more dangerous monsters wreaking havoc everywhere, rescuing civilians, and finding your pawns. The Dragon reappears. Your main pawn turns into a smaller dragon to carry to its back and help you fight the Dragon.
At this point, the credit starts rolling, and you stab the Dragon with the Empowered Godsbane Blade right into the pulsating heart through the now-open chest. Thus, the Dragon perishes, and the world returns to its peaceful state with safe seas and clear blue skies.
With the True ending concluding, the Arisen’s free will has broken the shackles of the Dragon’s curse. The world is now permanently safe, although it implies that there will not be another Arisen rising.
More news and guides on Dragon’s Dogma 2: Every Armor & Protective Gear You Can Equip in Dragon’s Dogma 2
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]]>The post Dragon’s Dogma 2 PC Requirements appeared first on GameRiv.
]]>Capcom’s epic fantasy RPG Dragon’s Dogma 2 is only a few days from release and the game is racking up with near-perfect reviews. Picking up where the first game felt short, the sequel is receiving praise for its flawless signature gameplay and role-playing elements.
Before you jump into playing Dragon’s Dogma 2, have a look at the game’s system requirements on the PC. By the looks of it, the game falls short on performance with news of it having ‘unlocked 30 FPS’ on consoles. Similarly, on the PC you can of course achieve far better performance, but the official system specifications seem like it would be difficult to do so for a lot of gamers.
The minimum system requirements look too high for only 1080p, 30FPS while the recommended specs leave a large gap in between as the expected performance is 2160p, 30FPS.
Read More: Dragon’s Dogma 2 Will Not Have Graphics Modes On Consoles
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]]>The post Top 10 Tank Nations That Dominate Ground Combat in War Thunder in 2024 appeared first on GameRiv.
]]>When you hear military/war video games, the first thought that comes to your mind is first-person shooter and, occasionally, third-person. War Thunder stands out with its unique approach to war games. Focusing on realistic vehicular combat only, War Thunder dishes out a magnificent harmony of air, land, and sea combat and puts a strong focus on tactical gameplay.
Read more: How to Fish in The Elder Scrolls V: Skyrim Anniversary Edition
Furthermore, War Thunder hosts a huge array of choices when it comes to choosing your perfect vehicle, allowing all playstyles and roles to thrive.
For this guide, we will be listing and ranking the best nations for tanks in War Thunder so that you can pick the tank that is best for your reign of land destruction.
War Thunder has 10 nations to play as Tanks. While some are very strong with their tank arsenal, some fall short, and you will just be wasting time. The options are from the USA, Germany, USSR, Great Britain, Sweden, China, Japan, Italy, and France.
Pros:
Cons:
Notable Tanks:
Starting with the worst, Japanese tanks have poor armor, which deters them from being in the front. However, they get access to good cannons up through mid-BR, making them suitable for a support role. Still, compared to the versatility that most other nations possess, Japan is by far the weakest of them when it comes to tanks.
Pros:
Cons:
Notable Tanks:
French Tanks have great all-rounder tanks and some extremely scary tanks at high BRs. But they are held back by a lack of good options in low-mid BR, which repels some players. On the other hand, other better all-around options in this game offer more.
Pros:
Cons:
Notable Tanks:
Italian tanks offer some of the fastest vehicles in the game at the cost of having poor armor. Thus, this nation is suitable for those who like being glass cannons. Italian tanks excel in urban maps with many buildings and roads, bringing their flanking capabilities to the forefront.
While Italian tanks can be very deadly in the right hands, it does not allow the freedom of different playstyles that the nations ranked higher do. As such, Italian tank lineups tend to be one-dimensional.
Pros:
Cons:
Notable Tanks:
Israel is a newer nation in War Thunder and begins at Tier 4. However, you will need to reach rank III/IV on the US and the UK. Thus, while the Israel has some good options, it is simply not worth it to grind, especially due to the high repair costs, when compared to nations such as the Big 3 (US, Germany, USSR). Outside the Big 3. other nations offer more varied playstyles and diverse options when compared to Israel.
Pros:
Cons:
Notable Tanks:
China lacks any uniqueness when it comes to tanks. However, they have a few commendable tanks at the top tier. But the grind is not worth it. Moreover, their lineup is an exact copy of other Nations until you reach higher BRs.
That being said, China’s lineup is a combination of the strongest tanks that the USA and the USSR have to offer, giving the best of both worlds to players who can’t decide between the two superpowers. Therefore, the Chinese tech tree is one of the more versatile ones in the game. However, a lack of options, especially at High BRs, holds this nation back from being at the top tiers.
Pros:
Cons:
Notable Tanks:
Sweden is a prime choice for players who prefer to go defensive. This is not because Swedish tanks have very high defense. Rather, they have great speed and shot power with their limited but unique choices of tanks in their tech trees, which allows them to defend their weak points and flanks effectively.
Use Sweden’s tanks to ambush enemies, and perform deadly hit-and-run tactics. This is especially useful against heavier and slower tanks.
Pros:
Cons:
Notable Tanks:
Great Britain has one of the largest tech trees in War Thunder. Therefore, it gives you different options to play with. But they often rely on solid shotshells, which means you need to have a good aim for the weakness if you want quick takedowns.
All in all Tanks of Great Britain has a lot of options to choose from, with a total of 88 tanks in their tech tree. They can be used for support, capturing positions, and other tactical advances. This also means they require a bit of grinding to get to the best tanks. Hence this is preferred more by experienced players of the game.
Pros:
Cons:
Notable Tanks:
German tanks pack some of the heaviest punches in the game. Furthermore, their expanded research tree of 125 vehicles means you can always switch up your style and still dominate the battlefield. A prime example is the Tiger tanks.
The German lineup also offers powerful and large cannons that can one-shot enemies or at least deliver tremendous damage. No matter what size they are.
The downside of German armored vehicles is that their mid-tier lacks strong armor and is slower, which is compensated by higher maneuverability. Players also have to practice and learn how to position their tanks perfectly to ricochet enemy cannons and reduce damage taken. This is because of their slopeless shape. This takes a bit of practice.
Germany is a good choice for those who really want to live up to the ‘tank’ name.
Pros:
Cons:
Notable Tanks:
Tanks of the USSR are aggressive, fast, and powerful, but most importantly, they will never fail you. The USSR’s tank tech tree offers tanks for all types of gameplay in a balanced way, and each of their armored vehicles excels at its purpose.
Anti-air, anti-tank, light, medium, heavy – you can ride them all. Their attacking options, as well as their defending and movement capabilities, allow you to excel in any situation, whether you’re defending a point, capturing a point, or even flanking enemies.
USSR’s all-around gameplay makes it a perfect choice for newbies.
Pros:
Cons:
Notable Tanks:
US tanks give a lot of freedom to their players. Even at lower tiers, with their solid line-ups. Their balance lets you attack head-on or act as a great support to your teammates. Although USA tank tech trees require a lot of grinding, even lower-tier tanks can hold their own thanks to their considerable firepower and fast, agile movement.
Yes, both the USSR and the USA offer balanced gameplay, but some of the notable tanks the USA possesses take them up a notch. But honestly, you couldn’t go wrong with any of the Big 3, which are the USA, the USSR, and Germany.
Read more: How to get to Feudal Age fast in Age Of Empires 4
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]]>The post Top 10 Best Wheels You Can Equip in Rocket League appeared first on GameRiv.
]]>Rocket League is Psyonix’s 2015 super hit multiplayer game that combines vehicular gameplay with football (Or soccer). The game gained traction because of its unique gameplay mechanics and gained further popularity when the game went free in 2020.
As far as rules go, every game is pretty simple, you use your car to guide the ball into the opponent’s net to score goals. The team with the most goals at the end of 5 minutes wins the match. It is, however, a lot harder than it sounds.
Read More: How to Get your First Ikran Mount in Avatar Frontiers of Pandora
One of the best features of RL is the fact that everyone starts each match off on the same ground. This means that someone who has been playing for 5 years will have no added advantage whatsoever over an opponent who has been playing for a month.
However, one thing for sure is that the person with 5 years of experience will have a lot more options for wheels, decals, cars, goal explosions to flaunt!
Rocket League offers a wide array of customization options for all parts of your vehicles. Whether it be your car, wheels, trail, decal, goal explosion, theme song, etc. So with that being said, if you’re wondering what’s the best wheels you can equip in the game, then look no further!
Here are my picks for the top 10 best wheels you must definitely try out in Rocket League.
Quality: Limited
Release Date: 2 December 2021
The MTRX Inverted comes in at number 10 with its distinct circular equalizer design. The rim design along with the outer wheel design on this looks fantastic when you have a good decal to go along with it. And the animation on the wheel itself is also something to look at! But the only people who played RL Sideswipe back during its launch had a chance to redeem this wheel at the time.
Quality: Wheels
Release Date: 11 August 2021
Originally obtained by reaching tier 64 of the season 4 Rocket Pass, the animation of this wheel is one of the sickest in the game. If you’re looking for a haunted car look then this wheel is indispensable. Moreover, it comes in 14 different color variants. Although I did find myself using the base one just because it just looks right.
Quality: Limited
Release Date: 15 June 2022
Coming in at number 8 is the Debutante Crystalized Wheel. It is another Rocket Pass item that was given in Season 7. The subtle animation in the wheels is a nice touch that goes well with the fire and ice design of the wheels. Additionally, this works well regardless of which side you are on. So you don’t have to go and pick a different wheel if you’re on the orange (or blue) side.
Quality: Exotic
Release Date: 4 December 2017
The Equalizer wheels take the number 7 spot. An exotic set of wheels that can be obtained via Blueprint/Drops from the golden item series like the Golden Egg 19 or occasionally through the in-game item shop for around 700 credits.
The wheels themselves are an absolute banger. The waveform visualizer on the rims of the wheels stands out the most. Definitely something to show off when you’re in the lobby with a few of your friends.
Quality: Limited
Release Date: 11 August 2021
At number 6 is the Buckboard wheel. I am not trolling, I legitimately think this very odd-looking wheel is one of the most unique-looking wheels in the whole game. Because unlike most of the other wheels that vary mostly due to their designs and animations, this wheel changes the shape of the wheel itself. And because of its thinness, it looks uniquely weird and eye-catching.
Quality: Exotic
Release Date: December 7, 2016
The Zomba wheels were added to the Players Choice Series back in 2019 when Champions Crate was retired. Players can now obtain the Zomba Wheels in the form of blueprints.
In terms of design, if you wanted a clean look with animations, then there is no better Wheel than the Zomba. The wheel has a multicolor spiraling animation in its base form. If you, however, have gotten your hands on any of its color variants, then it’s a pretty clean one-color wheel.
Quality: Rare
Release Date: 23 September 2020
The Sanchez DC-137 is probably the most easily obtainable item on this list. As the wheels are under the rare category, you have a decent chance of obtaining them by opening rare crates or even substituting five uncommon wheels for one rare wheel.
Now the reason for which this is ranked number 4 is because many people want a good mix of both simplicity and design for their cars. These wheels can offer just that.
Quality: Exotic
Release Date: 7 July 2015
There are some items in Rocket League that are valued highly because of their price, and some because of their rarity. But the Goldstone wheels are famous for both. When the game had player-to-player trading, the wheels were listed with a price tag of 500000-700000 creds!
In terms of looks though, the goldstone wheel goes well with whatever decal and color you have equipped to your car. Although the fame it carries is the major determining factor that earned the wheel as the third-best wheel in this list.
Quality: Exotic
Release Date: May 10, 2017
One of the coolest-looking wheels in the entire game is the Draco wheels. The over-the-top dragon aesthetics are amazing. As the wheels themselves are encircled by animated flames and the rims have literal dragon heads attached to them that spit flames every few seconds. If that doesn’t earn this wheel the 2nd spot, then I don’t know what will.
The Draco wheels can be obtained through blueprints in the Golden Item series and occasionally through the in-game shop. Previously the item sold for 700 creds.
Quality: Very Rare
Release Date: 7 July 2015
If you’re a long-time Rocket League player then you probably saw this coming. The Cristiano wheels are an absolute classic in RL.
People often opt for the most basic of looks in Rocket League when they’re hellbent on winning. Some might even call them try-hards. Because they equip a single-color decal, with minimal distractions and that also applies to their wheels as well.
However, instead of taking any of the other plain wheels, players put on their set of Cristiano wheels to let their opponents know that they’re not joking around.
Read More: How To Get Clan Favor in Avatar Frontiers of Pandora
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]]>The post Top 10 Best Builds in Pathfinder – Wrath Of The Righteous appeared first on GameRiv.
]]>Pathfinder: Wrath of the Righteous takes you on an roller-coaster adventure where you’ll battle against the forces of evil. The game has a ton of mechanics, decisions, lore, and content to keep you engaged. Plus, it can be quite challenging as you face off against strong monsters, demons, and other dark creatures. So, making sure you create the best character is key to being prepared for whatever comes your way.
Read more: Pathfinder: Wrath Of The Righteous – Best Classes
The game offers a deep and complex character creation system, offering a bunch of options like skills, classes, races, and more. First, you must figure out the best build for your Pathfinder: Wrath Of The Righteous playstyle. So, before you start playing Pathfinder: Wrath Of The Righteous, you gotta figure out the best build for your playstyle. Your build includes your class, abilities, ability scores, feats, spells, weapons, armor, and skills. It can be a bit overwhelming, especially for new players, with all the choices you have to make. The game has 12 races, 39 classes, and within it, subclasses to choose from.
This guide will help you pick the best builds for your Pathfinder: Wrath Of The Righteous playthrough by listing some of the best builds in the game and what they consist of.
Base Class | Race | Class Skills | Abilites (By Order of Learning) |
---|---|---|---|
Bard | • Human • Elf • Halfling • Aasimar | • Mobility • Athletics • Persuasion • Trickery • Lore (Nature) • Perception • Stealth • Use Magic Device • Lore (Religion) • Knowledge (World) • Knowledge (Arcana) | • Bard Proficiencies • Cantrips • Inspire Courage • Bardic Knowledge • Detect Magic • Bard Talent • Well-Versed • Fire Dance • Fascinate • Inspire Courage • Bard Talent • Fire Dance • Bardic Performance (Move Action) • Fan the Flames • Inspire Greatness • Jack of All Trades • Soothing Performance • Bardic Performance (Swift Action) • Deadly Performance |
Ability Points | |||||
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
8 | 16 | 8 | 12 | 10 | 20 |
They study the movement of flames to gather knowledge for their performance. The power of fire is used to attack as well as support. Mainly for support; I would really not suggest for other dirty matters.
Base Class | Race | Class Skills | Abilites (By Order of Learning) |
---|---|---|---|
Monk | • Mongrelman | • Mobility • Athletics • Persuasion • Lore (Religion) • Knowledge(World) • Perception • Stealth | • Zen Archer Proficiencies, Improved Unarmed Strike, Improved Strike, AC bonus, Perfect Strike, Flurry of Blows, Zen Archer Bonus Feat • Zen Archer Bonus Feat, Way of the Bow • Ki Pool, Ki Strike – Magic, Fast Movement, Point Blank Master, Zen Archery • Stunning Fist: Fatigue, Ki Power, Still Mind • Ki Arrows • Ki Power, Zen Archer • Bonus Feat • Ki Strike – Cold Iron and Silver • Stunning Fist: Sicken, Ki Power • Ki Strike – Lawful, Zen • Archer Bonus Feat • Ki Power • Bomb • Ki Power, Zen Archer Bonus Feat • Ki Strike – Adamantine, Ki Power • Ki Power, Zen Archer Bonus Feat • Ki Power: Perfect Self |
Ability Points | |||||
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
22 | 20 | 14 | 11 | 20 | 9 |
Zen Archers is quite a useful build, as you can unlock almost all the powerful abilities within the first four level-ups. Use their Ki powers and Wisdom to damage multiple foes simultaneously.
Base Class | Race | Class Skills | Abilites (By Order of Learning) |
---|---|---|---|
Barbarian | • Human | • Athletics • Mobility • Lore (Nature) • Perception • Persuasion | • Fast movement, Barbarian Proficiencies, Animal Companion • Pack Tactics • Trap sense +1 • Rage power, Rage • Ferocious Fetch • Trap sense +2 • Rage power • Trap sense +3 • Damage reduction 1/— • Greater Rage • Rage power, trap sense +4 • Damage reduction 2/— • Throat Cutter • Trap sense +5 • Damage reduction 3/—, rage power • Tireless Rage • Trap sense +6 • Damage reduction 4/— • Mighty Rage, rage power |
Ability Points | |||||
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
20 | 12 | 16 | 10 | 8 | 8 |
Mad Dog builds in Pathfinder Wrath of the Righteous focuses on dominating enemies and clashes with them head-on with devastating power. Your skills will give you speed and strength boosts and some tracking proficiencies. Furthermore, you can also use animals to fight alongside you.
Base Class | Race | Class Skills | Abilites (By Order of Learning) |
---|---|---|---|
Warpriest | • Human • Dwarf • Aasimars | • Athletics • Lore (Religion) • Knowledge (World) • Knowledge (Arcana) • Persuasion | • Deity Selection, Weapon Focus, Blessings, Sacred WeaponWeapon Focus • Cleanser of Evil • Bonus feat • Sacred Weapon, Zone of Sanctification • Bonus feat Cleanser of Evil, Zone of Sanctification • Sacred Weapon • Bonus feat • Bonus feat, Sacred Weapon • Cleanser of Evil, Zone of Sanctification • Bonus feat • Sacred Weapon • Bonus feat • Cleanser of Evil, Zone of Sanctification • Aspect of War, Sacred Weapon |
Ability Points | |||||
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
17 | 13 | 16 | 10 | 14 | 10 |
Proclaimers can use melees and ranged weapons to attack and cast powerful magics using their power of faith. They also have great supporting potential,s such as healing and buffs.
Base Class | Race | Class Skills | Abilites (By Order of Learning) |
---|---|---|---|
Sorcerer | • Human • Half-elf | • Persuasion • Knowledge (Arcana) • Use Magic Device | • Detect Magic, Sorcerer Bonus Feat, Cantrips, Sorcerer Proficiencies, Empyreal Bloodline, Heavenly Fire, Bloodline Arcana, Class Skill – Lore (Religion) • Bless, Celestial Resistances • Resist Energy • Protection from Energy, Bloodline Feat Selection • Remove Curse, Channel Positive Energy • Flamestrike • Bloodline Feat Selection, Dispel Magic Greater • Banishment, Conviction, Wings • Sunburst • Bloodline Feat Selection, Summon Monsters IX • Ascension |
Ability Points | |||||
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
8 | 16 | 8 | 12 | 20 | 10 |
Empyreal Sorcerer casts powerful spells of all types. Unlike Wizards, they do not have to study and learn spells before going into battle. Furthermore, you can choose a bloodline that gives you extra powers. The whole Sorcerer class is better at using magic, mainly thanks to their immense arsenal of usable spells.
Base Class | Race | Class Skills | Abilites (By Order of Learning) |
---|---|---|---|
Slayer | • Human • Half-elf • Half-Orc | • Persuasion • Mobility • Perception • Athletics • Lore (Nature) • Knowledge (World) • Stealth | • Slayer Proficiencies, Studied Target, Deity Selection • Determined Zeal • Sneak Attack • Slayer Talents • Studied Target • Slayer Talents, Sneak Attack • Studied Target (Swift) • Slayer Talents • Sneak Attack • Studied Target, Advanced Talents, Divine Anathema • Slayer Talents, Sneak Attack • Slayer’s Advance • Slayer Talents, Quarry • Studied Target, Sneak Attack • Slayer Talents • Slayer’s Advance • Sneak Attack, Slayer Talents • Improved Quarry • Studied Target, Slayer Talents, • Master Slayer |
Ability Points | |||||
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
14 | 20 | 14 | 12 | 8 | 8 |
Deliverers are strong and agile. As an archetype of Slayer, they excel in attacking with speed. Their abilities allow them to study and track opponents quickly. So that you can easily get into their territory, deal massive damage and come back. Their high perception and stealth also mean you can keep things quiet and sense enemy presence from afar.
Base Class | Race | Class Skills | Abilites (By Order of Learning) |
---|---|---|---|
Magus | • Human • Aasimar • Tiefling • Dhampir | • Persuasion • Athletics • Knowledge (Arcana) • Knowledge (World) • Use Magic Device | • Cantrips, Magus Proficiencies, Arcane Pool, Spell Combat, Detect Magic, Bloodlines • Spellstrike • Magus Arcana • Arcane Weapon (+2), Bonus Magus Feat • Magus Arcana • Arcane Medium Armor • Arcane Weapon (+3), Magus Arcana • Fighter Training • Bonus Magus Feat • Magus Arcana • Arcane Weapon (+4), Arcane Heavy Armor • Improved Spell Combat • Magus Arcana • Counterstrike • Arcane Weapon (+5), Bonus Magus Feat • Magus Arcana, Greater Spell Combat • Greater Spell Access • True Magus |
Ability Points | |||||
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
8 | 15 | 15 | 8 | 7 | 20 |
Eldritch Scion is a top archetype built to play as. They use both magic and weapons to fight and are rather strong. Although to fully utilize the weapons, you need to use your magic to enhance them and add various effects. Therefore they come in handy in both ranged and close-range encounters. Ensure you have good support or tank members to protect you, as Eldritch Scion is only good with light armor. Wearing them, you can cast spells without fail. Moreover, you do not have to learn spells beforehand.
Base Class | Race | Class Skills | Abilites (By Order of Learning) |
---|---|---|---|
Sorcerer | • Human • Aasimar • Dhampir | • Persuasion • Knowledge (Arcana) • Use Magic Device | • Detect Magic, Sorcerer Bonus Feat, Cantrips, Sorcerer Proficiencies, Bloodline, Secondary Bloodline • Bloodline Feat Selection • Bloodline Feat Selection • Bloodline Feat Selection |
Ability Points | |||||
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
8 | 16 | 10 | 10 | 10 | 20 |
Crossblooded comes from the Sorcerer class and hence are deadly spellcasters. The number of skills learned by progression is obviously deficient, but whatever you learn allows you to turn your character into a devastating spellcaster. Furthermore, you don’t need to study and learn spells.
The best part with Crossblooded builds in Pathfinder: Wrath of the Righteous is that you can choose two bloodlines. Hence, acquiring double the power and magic abilities.
Base Class | Race | Class Skills | Abilites (By Order of Learning) |
---|---|---|---|
Hunter | • Human • Dwarf | • Persuasion • Lore (Nature) • Perception • Athletics • Knowledge (World) • Stealth | • Animal Companion, Animal Focus, Nature Sense • Precise Companion • Planned Distraction • Self-reliance • Second Animal Focus • Emergency Swap • Raise Animal Companion • Imminent Attack • One with the Wild • Master Hunter |
Ability Points | |||||
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
8 | 20 | 10 | 12 | 16 | 8 |
An archetype of the Hunter class, Wandering Marksman attacks tactically with their beast companions and blends with their surroundings. Furthermore, they can use nature magic and take on aspects of beasts themselves.
Wandering Marksman are highly mobile and uses their wide range of abilities to distract enemies using their beast companions while they attack, both from afar and close-ranged. Furthermore, you can resurrect your animal partner, which always comes in handy.
As part of the Hunter class, they are proficient in light, and medium armor, except for tower shields, and excel in simple and martial weapons.
Base Class | Race | Class Skills | Abilites (By Order of Learning) |
---|---|---|---|
Paladin | • Human • Aasimar • Tiefling | • Persuasion • Lore (Nature) • Lore (Religion) • Knowledge (World) • Knowledge (Arcana) | • Deity Selection, Paladin Proficiencies, Alignment Restriction, Smite Evil • Divine Grace, Lay on Hands – Others • Aura of Courage, Divine Health, Mercy • Smite Evil – Additional Use, Channel Positive Energy, Power of Faith • Divine Bond • Mercy • Smite Evil – Additional Use • Aura of Resolve, Power of Faith • Mercy • Smite Evil – Additional Use • Mark of Justice • Mercy, Power of Faith • Smite Evil – Additional Use • Shining Light • Mercy • Smite Evil – Additional Use, Power of Faith • Aura of Righteousness • Mercy • Smite Evil – Additional Use • Holy Champion, Power of Faith |
Ability Points | |||||
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
16 | 10 | 16 | 12 | 8 | 16 |
Warrior of the Holy Light Paladins is strong fighters as well as spellcasters. They can also be used as tanks, making them one of the most versatile classes and archetype builds in Pathfinder: Wrath of the Righteous. Moreover, the spells used are holy, consisting of support-type spells such as healing, granting immunity to players, and attacking spells such as Smite Evil and Shining Light, which does massive AOE damage—especially affecting the undead and the evil.
Therefore, this class and archetype can easily break enemy lines and occasionally support party members. Giving you more options when strategizing your party members for a battle. Warrior of the Holy Light build excels in all types of simple and martial weapons and all types of armor and shields(except tower shields) without risk of failing spells.
The downside is that this build will be slow, less agile, and needs to study to learn the spells beforehand. Additionally, you must strictly keep alignment as Lawful Good. Shifting too much will turn you into a Fallen Paladin. In this state, you cannot use any Paladin spells, features, etc. So make wise decisions.
Before getting into these builds, we had to go through the different skills and levels of each class, and when choosing a race, we had to think about how the race’s traits fit with the class we had chosen.
Then comes the ability points. It is all about balancing and how much we want our builds to have offensive and defensive traits based on the abilities that we supervised to stash. This long list is based on strategic decisions about how to improve their strengths or fix their flaws.
Finally, it also requires a well-thought-out plan that takes into account all the different parts working together to make a character that is well-rounded and fit enough to handle the complicated in-game mechanics. That is about it, we think.
Building a character from scratch can be overwhelming in Pathfinder: Wrath of the Righteous. However, if you follow some basics, you can even try out even some of your own. All you need to know is some of the key factors before considering for a character buildup if you really want to bring out your wrath. Let’s get a glimpse:
And there you go; now you know the basics to keep in head. Remember, it’s all about keeping a balance. A bit too much here and there can throw you off the scale. Apart from that, Prosst!
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]]>The post Resident Evil 4 Remake: How To Increase Inventory appeared first on GameRiv.
]]>Resident Evil games are always about overcoming stressful situations, whether handling hordes of zombies with limited ammo and resources or fighting through the worst terrain and narrow corridors. This is part of what makes Resident Evil one of the best survival horror experiences.
Resident Evil 4 took inventory management to the next level with its Attache Case system. You could move and change the orientation of your items to sort and organize your inventory. Furthermore, this would also bring in some challenges and make you pick and choose weapons since large weapons would take up more space.
Combining items and ammo management with an interactive case made the gameplay more immersive. At least we would know where our protagonists keep so many things on their journey.
Resident Evil 4 Remake’s inventory management takes it up a notch by adding several new features. The Attache Case can now be upgraded to provide more room and add several variations and attachments that give you special bonuses and boosts, including attaching unique charms for extra benefits. It gives you an upper edge, you’ll need to take down the unforgiving Saddler and his army.
The remake of Resident Evil 4 introduces amazing new gameplay mechanics and changes that completely overhaul the experience. However, the most change is in the combat, story-telling and characters. More minor, more subtle additions to the Attache Case are wonderful. Something we didn’t know we needed. But we sure do love it. Otherwise, inventory management is kept unchanged in the remake.
This guide walks you through how best to use your Attache Case in Resident Evil 4 Remake and, most importantly, how to upgrade and increase its inventory size.
Read more: Resident Evil 4 Remake: Ending Explained
In Resident Evil 4, you manage inventory using your Attache Case. Which means you keep all your items in one metal case. The case’s space is sorted into squares. Each square is a unit of storage space. Small items take up one square, while bigger items comprise multiple squares.
The game allows you to organize the items in any way you like. Hence, you have to put out the best organizing capabilities to make the most out of your Attache Case spaces. Initially, it might seem unclear, but as you get more items, tinker around with them by moving them around or rotating them. You’ll find your preferred style.
Like other RE games, you can stock away items in separate storage accessed from the typewriter. Keep older, weaker, or less essential things here.
Other than moving around the items, there are different ways to keep your inventory as efficiently organized as possible. These are:
Following these methods, you can ensure that your Attache Case space always has a spare room. But as the game advances, you’d wish for more free space to keep more items and carry more weapons. Hence, upgrading your Attache Case is the best way to keep your inventory organized and increase space.
Attache Case Upgrades can be bought from the Merchant. As the game progresses, he’ll add more upgrades for your case to buy. Upgrading does not come cheap with each upgrade; you’ll need to pay more Pesetas. The starting price is 10,000 Pesetas. But there are enough ways to farm Pesetas in the game, so you should not have much of a problem.
In addition to upgrading the inventory space of the Attache Case, you can upgrade the case itself, which is new in the game. Each type of case has perks to grant, which increase drop rates of items, such as increased ammo pickups or herbs, etc.
However, Case Upgrades costs Spinels instead of money. Which are hard to come by, and you might not find it all in one playthrough. Even though not game-changing, the different perks from the Cases are a helpful addition to farming resources. You can switch between the cases to increase drop rates of whatever you’re short of.
The types of Attache Cases are:
These are everything you need to know on managing and upgrading inventory in Resident Evil 4 Remake. Follow these methods to worry less about how to keep your ammo and guns organized and focus more on enjoying blowing zombies and Las Plagas monsters to smithereens.
More guides on Resident Evil 4 Remake to follow up on How to Save, How to Parry Attacks, All Weapons List, and Locations in Resident Evil 4 Remake.
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]]>The post Wo Long: Fallen Dynasty – All Wizardry Spells appeared first on GameRiv.
]]>Wo Long: Fallen Dynasty puts you in Ancient China during the War of the Three Kingdoms era. As a nameless swordsman, you fight against various monsters, demons, and soldiers who are hellbent on taking you down.
With powerful companions to fight alongside you, you can choose from various weapons as your closest friend. This includes swords, spears, glaives, and much more. Takedown anyone coming at you with awesome combos using elemental powers and martial arts. But no fantasy game is complete without magic, spells, and hexes. Likewise, in Wo Long: Fallen Dynasty, you can cast powerful magic called Wizardry Spells to take your powers to the next level.
Derived from the Chinese Philosophy of the five Elemental Phases, your magical abilities are also tied to these five phases. The Elemental Phases have strengths and weaknesses with each other allowing you to use them strategically to strengthen or weaken your opponent’s magic. This is one of the aspects of Wo Long: Fallen Dynasty’s highly in-depth and immersive combat system. You’ll know more about it below.
Wizardry Spells belong to the five Elemental Phases: Wood, Fire, Earth, Metal, and Water. Each Elemental Phase has specific characteristics that grant various abilities, also reflected in their spells. For example, Fire Phase spells revolve around attacking head-on. Meanwhile, Earth Phase spells revolve around defending. Furthermore, they have their counters with each other. This counter and weakness cycle can cancel incoming attacks and even status effects.
The cycle of the Elemental Virtues with each other is given below.
Level up your character, level up each of the Elemental Virtues, and spend points on the Phases to gain access to new spells. Some spells require you to unlock previous spells as prerequisites.
Equip your unlocked WizardrySpells from Battle Flags.
But using spells consumes Spirit. So you have to make sure you can maintain a suitable Spirit Gauge. Do this by attacking enemies. Furthermore, Divine Beasts can help you reduce Spirit consumption during Wizardry Spells. Finally, you’d also need a specific Morale Rank to cast spells.
Morale Rank is raised by defeating enemies and using specific attacks; similarly, getting hit decreases your Morale. Increasing Morale also increases your attack power allowing you to deal more damage. Therefore, maintaining a steady Morale is essential in casting powerful Wizardry Spells in Wo Long: Fallen Dynasty. Resist Morale decreases by increasing another stat called Fortitude through interacting with Battle Flags and Marking Flags.
Read more: All Games Releasing in April 2023
Spell Name | Spell Effect | Required Virtue Rank | Required Morale Rank | Spirit Cost | Prerequisite |
---|---|---|---|---|---|
Lightning Bolt | Calls down a bolt of Lightning on a locked-on target or a point at a certain distance in front of you. | 1 | 3 | 320 | None |
Lightning Weapon | For a certain period, enchants your current melee weapon with Lightning. | 1 | 10 | 640 | Absorb Vitality |
Absorb Vitality | You and your nearby allies can restore HP upon dealing damage to enemies. | 3 | 0 | 600 | Lightning Bolt |
Heaven’s Rage | Calls Lightning to strike in an area around a locked-on target or in front of you. | 25 | 7 | 611 | Guard Formation, Lightning Rush |
Spirit Fervor | Grants you and your allies a positive effect that increases Spirit gain when attacking. | 6 | 3 | 779 | Unstoppable Force |
Barbed Conductor | Grows branches on the ground at your feet. Activating it again while the branches remain will call down a bolt of Lightning on them. | 8 | 0 | 420 | Lightning Bolt |
Barbed Nightmare | Summons thorns from the ground, which absorb a portion of damage dealt to enemies and restore the HP of you and your allies. | 40 | 12 | 1050 | Barbed Conductor, Lightning Weapon |
Lightning Rush | Hurls a lightning bolt that rushes forward. | 15 | 7 | 570 | Absorb Vitality |
Guard Formation | Creates an area that reduces the damage allies inside it takes from enemies. | 10 | 3 | 680 | Spirit Fervor |
Inner Breath | Increases the accumulation of the Divine Beast Gauge for a certain period of time. | 4 | 0 | 677 | Unstoppable Force |
Focus Zone | Generates an area in which allies inside it deal additional damage to enemies. | 20 | 7 | 890 | Inner Breath |
Cleanse | Resets all current negative effect accumulation to zero for you and your nearby allies while granting a positive effect that reduces the amount of negative effect accumulation for all Phases except for Metal. | 20 | 0 | 360 | Inner Breath |
Perfect Restoral | Grants you and your nearby allies a positive effect that completely negates an enemy attack once. | 30 | 15 | 1050 | Cleanse, Focus Zone |
Spell Name | Spell Effect | Required Virtue Rank | Required Morale Rank | Spirit Cost | Prerequisite |
---|---|---|---|---|---|
Flame Weapon | For a certain period of time, enchants your current melee weapon with Flame. | 1 | 10 | 800 | Amplify Damage |
Blasting Flare | Emits an eruption of flames to the front. | 1 | 0 | 250 | None |
Surging Blaze | Releases a spreading blaze to the front. It deals more damage closer to the point of release | 1 | 3 | 450 | Fire Bolt |
Bursting Fireball | Hurls a terrifying fireball that will split into multiple fireballs and explode after reaching a certain distance or hitting an enemy or terrain. | 1 | 18 | 700 | Scorch Comet |
Burning Flamewave | Summons continuous eddies of Flame in front of you. This deals damage over time to any enemies that come in contact with it. | 1 | 10 | 600 | Amplify Damage |
Overpower Burst | Greatly increases the damage dealt by the Wizardry Spell or Martial Arts next used. | 30 | 0 | 500 | Flame Weapon |
Amplify Damage | Greatly increases the damage dealt by the Wizardry Spell or Martial Arts next used. | 8 | 3 | 720 | Blasting Flare |
Engulfing Inferno | Summons and attacks with multiple pillars of Flame. | 25 | 7 | 420 | Burning Flamewave |
Fire Bolt | Hurls a mote of Fire in front of you. | 2 | 0 | 260 | None |
Fireblast | Discharges a ball of Fire that flies on a gravitational arc and explodes upon hitting an enemy or terrain. | 4 | 0 | 470 | Fire Bolt |
Scorch Comet | Discharges ahead a large ball of Fire. | 6 | 7 | 840 | Fireblast |
Scorch Stream | Emits a stream of Fire to the front. Continue firing by holding down the input for Wizardry Spells. | 20 | 7 | 630 | Surging Blaze |
Scorch Sweep | Emits a stream of Fire to sweep within a cone-shaped area of effect. | 20 | 7 | 630 | Surging Blaze |
Scorch Spinner | Shoots a stream of Fire from both hands, engulfing nearby enemies in flames. | 20 | 7 | 520 | Scorch Stream, Scorch Sweep |
Spell Name | Spell Effect | Required Virtue Rank | Required Morale Rank | Spirit Cost | Prerequisite |
---|---|---|---|---|---|
Ice Weapon | For a certain period of time, enchants your current melee weapon with Ice. | 1 | 10 | 800 | Unseeable Form |
Frost Lance | Summons a sharply pointed icicle to the front. The icicle will accelerate forward or toward the target locked on when it was summoned. | 1 | 0 | 300 | None |
Frozen Malice | Generates a large icicle to the front. The icicle will accelerate forward or toward the target locked on to when it was released. | 1 | 10 | 750 | Frost Lance |
Ominous Chill | Summons small icicles to continuously fall on the locked-on target or on a point at a certain distance forward. | 1 | 18 | 500 | Unrelenting Frost |
Unseeable Form | For a certain period of time, turns your body invisible and cannot be detected by enemies. | 1 | 3 | 500 | Frost Lance |
Aqua Blink | Instantly teleport to the front. | 1 | 3 | 250 | Alacrity Haste |
Phantom Icicle | Releases curse bolts that create mysterious fog on contact with enemies or terrain. Enemies that touch the fog will have reduced targeting ability for a set period of time. | 30 | 12 | 630 | Frozen Malice, Obscuring Frost |
Obscuring Frost | Generates fog in the area that affects enemies in proximity with reduced targeting ability for a certain period of time. | 20 | 7 | 470 | Unseeable Form |
Malignant Icefall | Summon a large icicle to fall on the locked-on target or on a point at a certain distance to the front. | 25 | 7 | 420 | Unrelenting Frost, Frozen Arrow |
Cloud Stance | For a certain period of time, reduces consumption of Spirit when deflecting. | 2 | 0 | 520 | None |
Alacrity Haste | Increases movement speed for a certain period of time. | 4 | 7 | 420 | Cloud Stance |
Frozen Spear Trap | Sets an icy trap by your feet. Enemies that step on the trap will be impaled by sharp icicles and take damage. | 3 | 3 | 730 | Cloud Stance |
Unrelenting Frost | Hurls a blast of ice shards. Continue shooting by holding down the input for Wizardry Spells. | 15 | 3 | 470 | Frozen Spear Trap |
Frozen Arrow | Creates a frost that turns into icy pillars after a certain period of time. The icy pillars will accelerate forward or toward the target that was locked on to when they were summoned. | 10 | 3 | 420 | Frozen Spear Trap |
Spell Name | Spell Effect | Required Virtue Rank | Required Morale Rank | Spirit Cost | Prerequisite |
---|---|---|---|---|---|
Toxin Weapon | For a certain period of time, enchants your current melee weapon with Toxin. | 1 | 10 | 800 | Poison Corrosion |
Poison Bubbles | Releases bubbles of poison that will burst and generate a poison bog when they hit enemies or terrain. The bog will cause damage over time to enemies touching it. | 1 | 0 | 250 | None |
Toxin Bubbles | Releases bubbles of poison to the front. Bubbles will burst and create a poison bog when they hit enemies or terrain. The bog will cause damage over time to enemies touching it. | 1 | 18 | 600 | Venomous Discharge |
Elemental Plague | Increases the accumulation of all status effects dealt to enemies for a certain period of time. | 1 | 10 | 500 | Calamity Bolts |
Poison Corrosion | Emits a poison fog to the front. The fog will cause damage over time to enemies touching it. | 1 | 3 | 250 | Poision Bubbles |
Repression Crush | Releases a curse bolt to the front. Enemies hit will recover from Spirit Disruption slower for a certain period of time. | 1 | 3 | 400 | None |
Venomous Discharge | Releases bubbles of poison that burst and generate poison bogs. These bogs will cause damage over time to enemies touching them. | 5 | 3 | 780 | Poison Bubbles |
Devouring Sweep | Emits a poisonous fog to sweep within a cone-shaped area of effect. | 13 | 3 | 420 | Toxin Weapon |
Venom Snare | Releases a curse bolt to the front that will form a poison fog around the enemy it hits. The fog will cause damage over time to enemies touching it. | 40 | 12 | 840 | Toxin Bubbles, Devouring Sweep |
Thorny Ground | Summons thorns from the ground. Enemies that step on the thorns will have reduced movement speed for a set period of time. | 20 | 12 | 420 | Releases bubbles of poison to the front. Bubbles will burst and create a poison bog when they hit enemies or terrain. The bog will cause damage over time to enemies touching it. |
Life Wither | Releases a curse bolt to the front. Enemies hit will receive more damage for a certain period of time. | 7 | 15 | 630 | Repression Crush |
Calamity Bolts | Releases curse bolts to the front. Enemies hit will deal less damage for a certain period of time. | 4 | 3 | 570 | Repression Crush |
Molten Calamity Thorn | Releases a metal-imbued attack that deals damage to enemies it touches. If those enemies are inflicted with any ailments, they will be fully cured, and they will take additional damage corresponding to the number of ailments cured. | 30 | 3 | 840 | Calamity Bolts, Life Wither |
Thorn Shot | Releases curse bolts that create thorns on contact with enemies or terrain. Enemies that step on the thorns will be slowed for a certain period of time. | 25 | 0 | 360 | Elemental Plague, Thorny Ground |
Spell Name | Spell Effect | Required Virtue Rank | Required Morale Rank | Spirit Cost | Prerequisite |
---|---|---|---|---|---|
Stone Weapon | For a certain period of time, enchants your current melee weapon with Stone. | 1 | 10 | 800 | Enhanced Defense |
Rock Spike | Summons rock pillars in front of you. they will explode and knock enemies away upon contact. | 1 | 0 | 500 | None |
Enhanced Defense | For a certain period of time, you receive less damage from enemies and will not flinch except from some powerful attacks. | 1 | 3 | 600 | None |
Mighty Shockwave | Unleashes a shockwave around you that will blow away nearby enemies. | 1 | 10 | 600 | Rock Spike |
Deathly Bog | Creates a bog in a nearby area. This bog will cause damage over time to enemies touching it. | 1 | 18 | 600 | Mighty Shockwave |
Lion’s Roar | Lets out a shout that generates a shockwave. Enemies hit will be forced to lock on to you. Also decreases damage taken from enemy attacks for a certain period of time. | 1 | 3 | 800 | Force Blow |
Sandsink | Generates a whirlpool of sand that draws enemies into its center. | 15 | 3 | 360 | Mighty Shockwave |
Boulder Knuckles | Imbues you with stone and allows you to perform a frontal jab. This attack deals more damage in inverse proportion to your current HP percentage. | 25 | 7 | 630 | Sandsink, Deadly Bog |
Imposing Slab | Generates rock pillars in front of you that linger temporarily and explode when enemies touch them. | 8 | 7 | 730 | Rock Spike |
Fiend Vanquisher | Allows you to charge forward using the power of Earth Phase. You will not falter while charging unless an enemy’s attack is sufficiently powerful. Move farther by holding down the input for Wizardry Spells. | 30 | 12 | 520 | Lion’s Roar, Imposing Slab |
Rock Toughness | Reduces Spirit damage received from enemy attacks, and grants a single-use effect that prevents your Morale Rank from decreasing when you are dealt a Critical Blow by an enemy. | 6 | 7 | 840 | Enhanced Defense |
Illusionary Shell | For a certain period of time, creates an invisible shield around you that absorbs a certain amount of damage. | 40 | 15 | 1050 | Stone Weapon, Rock Toughness |
Quakebound | For a certain period of time, grants an ability to increase enemies’ Stone ailment accumulation by deflecting. | 4 | 0 | 470 | Enhanced Defense |
Force Blow | Unleashes an attack using the power of Earth Phase. | 10 | 0 | 310 | Quakebound |
More Guides on Wo Long: Fallen Dynasty to look up: Elemental Virtue Explained, Divine Beasts Guide, All Weapons Location.
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